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Understand the key fundamentals factors.
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Define the #1 goal:
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Prototypes, proof of concepts, technologies.
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Eco-system - from user, human behavior, ease of use, SW, GUI, HW, applications.
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From anechoic chamber to reverberation room.
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Learned the ITU documentation on DF.
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understand the difference between wireless communication market and DF needs - they are - opposite each to the other.
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Challenged ourselves in testing experiments toughest environments.
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Hands-on thousands of hours in real world, field testing, checking, fixing, changing and testing.
key challenge: To provide true, reliable relative direction in indoor/urban highly reflective environments.
If what you see on the display DOES NOT correlate with what and where you see it with your eyes in reality - the system failed, users will not use it .
SunBeam
key challenge: To provide true, reliable relative direction in indoor/urban highly reflective environments.
If what you see on the display DOES NOT correlate with what and where you see it with your eyes in reality - the system failed, users will not use it .
SunBeam
key challenge: To provide true, reliable relative direction in indoor/urban highly reflective environments.
If what you see on the display DOES NOT correlate with what and where you see it with your eyes in reality - the system failed, users will not use it .
SunBeam
key challenge: To provide true, reliable relative direction in indoor/urban highly reflective environments.
If what you see on the display DOES NOT correlate with what and where you see it with your eyes in reality - the system failed, users will not use it .
SunBeam
It's all about direction
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Its about short ranges – 1-300 meters
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Its about strong connection to what you see around you – eye-display-world
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Its about growing amount of information and IOT objects
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Its about intuitive, ease of use and simplicity
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Its about locality – interact with what’s around you.
SeeBriz
SeeAround - you are the eye in the middle
AIM - see things in front of you
NAV - navigate to a specific target