-
Understand the key fundamentals factors.
-
Define the #1 goal:
-
Prototypes, proof of concepts, technologies.
-
Eco-system - from user, human behavior, ease of use, SW, GUI, HW, applications.
-
From anechoic chamber to reverberation room.
-
Learned the ITU documentation on DF.
-
understand the difference between wireless communication market and DF needs - they are - opposite each to the other.
-
Challenged ourselves in testing experiments toughest environments.
-
Hands-on thousands of hours in real world, field testing, checking, fixing, changing and testing.
key challenge: To provide true, reliable relative direction in indoor/urban highly reflective environments.
If what you see on the display DOES NOT correlate with what and where you see it with your eyes in reality - the system failed, users will not use it .
SunBeam
key challenge: To provide true, reliable relative direction in indoor/urban highly reflective environments.
If what you see on the display DOES NOT correlate with what and where you see it with your eyes in reality - the system failed, users will not use it .
SunBeam
key challenge: To provide true, reliable relative direction in indoor/urban highly reflective environments.
If what you see on the display DOES NOT correlate with what and where you see it with your eyes in reality - the system failed, users will not use it .
SunBeam
key challenge: To provide true, reliable relative direction in indoor/urban highly reflective environments.
If what you see on the display DOES NOT correlate with what and where you see it with your eyes in reality - the system failed, users will not use it .